Lexicon:
RPG or RP or RPing - All forms of "roleplay" or "roleplaying
game". A type of game where a player assumes the identity of one
or more characters, and pretends to be that character, either through writing
or acting. (In this case, writing.)
God moding - Making one's character unreaslitcially powerful,
or able to succeed in anything, or being invincible. Basically any
sort of play that seems god-like.
Power Player or Power Gamer - Someone who god-modes, basically.
They always play powerful or influential characters, and often steamroller
over other players.
Metagaming - Using OOC information ICly...such as having your
character know something that he or she should not know.
OOC - "Out of Character"
IC - "In character"
Tag - As in "tag: Dumbledore".... A "tag" is a notification
that a particular character has been addressed or needs to react in some
way to the post, often put in the subject line.
Attn: - Used in the same way as "tag".
PG - "Permission Given" or "Permission Granted" - used when you
want to let another player know they have permission to assume something
of your character, or control the character in some way.
Fade to Black - A term used when you are getting into a sexual
scene, and don't want to (or can't depending on the age level of the game)
write the explicit parts. You lead up to it, then end with "fade
to black".
GM - Game Master, the person in charge of the game and
plots and characters...etc. Sometimes called an "ST (storyteller)
of DM (dungeon master) depending on what you're playing.
Mod - In the case of E-Mail RPing, a Mod and a GM are usually
the same thing. Mods don't always have to be involved in plot, though.
They're the ones who maintain the list and/or the game.
NPC - "Non-Player-Character" A character that is controlled
by the GMs (or players when given permission) used for furthering plot,
keeping players' character occupied, or setting the scene.
PC - "Player Character." A character that has a real player.
(Opposite of NPC.) GMs are allowed to have PCs, too.
Can be differentiated from "personal computer" by the usage. Thus:
"My PC just killed five Death Eaters". It probably does not refer
to a home computer. (Hee hee.)
OT - "Off Topic" Anyhting not related to the main focus
ot the list or thread. In the case of E-Mail RPG, it is usually synonymous
with "OOC".
PbEM - "Play-by-E-Mail" The kind of RPG this is.
Tips:
Know the world: When you play in any specific genre, you
should always have a good grasp of the world you're trying to roleplay
in. You don't have to be an expert, but you should be familiar with
the mood and the mechanics of the genre.
Along with knowing the genre, you should be familiar with the game itself.
You want to know the time period of the game, the rules, and what the GMs
are looking for. Don't be afraid to ask questions.
Learn proper spelling and grammar: Yes, this is an important
part of roleplaying. Take it from the former Typo King...a blob of
bad grammar, netspeak, horrible spelling/typing, absent punctuation, etc.,
turns what might have otherwise been an enjoyable post into a tedious deciphering
session.
Give Players a Chance - When posting in a scene, make sure you
give all the players and characters in that scene with you a fair chance
to respond...don't leave people behind.
Description and mood: This is a roleplaying game, but it is also
a story. One word posts are not very fun to respond to on a regular
basis, and makes it seem as if the player is not very interested in the
game. Don't be afraid to be a little descriptive. Describe how the
character feels, what he thinks. His surroundings, how the person
perceives his surroundings.
Know thy neighbor - It helps to know the people you're playing
with. Don't be afraid to ask for IM names, and get to know what they're
like. You might make a friend!
Know thyself! - This seems to be a "duh" sort of thing, but you'd
be surprised. When you pick up a canon, or even make a custom, you
should know that character well. Granted some things come out in
roleplay, that's the nature of roleplaying. But you should have a
firm idea of who you're playing. People who intimately know their
characters can easily write for them and know how they'd react in any given
situation. A good characterization technique is to go online and
find a personality test...and take it as your character. It's fun,
too!
Plot - Especially in a freeform, E-Mail based RPG, not all the
plotting has to be done by the GMs! Player-driven plots, both good
and evil, are what make these game go 'round. Don't be afraid to
get together with other players and plot stories between your characters,
or go to the GMs for ideas of where to take the game or things you'd like
to do.
Have fun! - This is so important that it is also in the rules.
If you take the game too seriously, you will kill your own (and others')
enjoyment of the game. If you squabble over little things, you won't
enjoy yourself. Remember that the "G" in "RPG" stands for "game".
Games are played for fun!