KENTO PHOTOSHOP TUTORIAL
(Here is the same tutorial with a different
color scheme, if desired.)
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Note: I use Photoshop 5.5, but I imagine all versions have the same basic features. They just improve (I assume) with the newer versions. |
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Now the first thing I do is add a layer to the drawing, label it "black", and color it all black. Then I put the transparency to about 60 percent. That way I still see the black outline, but the blinding white is not so distracting.
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The first armor layer is Armor 1, and consists of the white underlayer that the Ronin wear. The first thing that you'll draw is the white part, which lies beneath all the rest of the armor. The white parts on Kento are at the midsection, the thighs, and the arms/hands. Do not use pure white; use a very light blue or purple color, as shown below.
You'll notice that I am not very careful about staying within the lines at times. Don't worry if the color strays up into other parts of the armor--those parts will eventually be covered up. In fact it's better if you do overlap a bit. The green arrows show appropriate overlap.
Okay. You're done for now with layer one. Set it to a low transparency and make a new layer: Armor 2. |
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Below is another example. A lot of armor is layered like snake scales. Number 1 comes first, with layer two on top of it, and layer three on top of that.
So, to the right, I have used a bright (but neon) orange to color in all the parts that lie on the bottom layer of the main armor. When you're done, set the transparency low as always, and make a new layer. (Note: I have done nothing yet on the helmet, I generally like to draw those last.) |
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That's no big deal. Go ahead and draw the thigh guard and color it in. Go back to your Armor 1 layer and use the magic wand tool to select all of the white underarmor, making sure that the "contiguous" box is NOT checked. Go back to Armor 3. Set Armor 3 to 50 percent transparency, and erase the area covering his hand. (Make sure you don't erase the part covering his thigh.) |
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Background: The pencil sketch. Black: The half-transparent black layer. Face: The face, of course. Armor 1: All the white undergear. Armor 2: Added bottom boot layer, stomach guard, forearm band, and bottommost shoulder guard. Armor 3: Added top boot pieces, shin guards, lowermost thigh guards, forearm guards, arm spikes, and middle shoulder guards. Armor 4: Added the knee/shin top piece, middle thigh guard, forearm circles, hand covers, and the top shoulder guard. Armor 5: Added on shin spikes, knee covers, top thigh guards, rectanges and band on hands, breastplate, and shoulder spikes. Armor 6: The final touches are the knee spikes, the right-hand spikes, the boxy things on top of the thigh guards,and the orange part and and the symbol disk on the breastplate. |
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Set all layers above Armor 1 to about 20 percent transparency, but keep them visible. That's how you can tell where to put some shading from the shadows the armor pieces cast. Make a new layer right on top of Armor 1 and label it Shade 1. You're going to do all your shading on this level, so that if you need to erase, you don't erase your undergear. I am having my light source come from the right, so all my shading is going to be to my left. The darkest shading is all the way to the left, and the lightest all the way to the right. I use three degrees to my shading. The first degree (picture 1) uses the color above. Make sure to keep the form of your gauntlets, and don't cover Kento's fingers with shading. The second uses a decidely darker color (picture 2) and adds the detail to things like the gauntles, and the tops of the thighs. (adjust various transparencies as needed to be able to see your sketch below.) After the first two steps, go back to Armor 1 and use the magic wand took to select the area OUTSIDE the subgear. Go back to Shade 1 and hit the delete button. Now all your shading conforms neatly to your subgear. Now, check the "protect transparency" box on Shade 1. Set your color to a darkish purple (below). Very carefully use the airbrush to add a dark purple tinge to the darkest parts of your shading. Blue or even green works, depending on what color your light is. Yellow light gets purple, orange light gets blue, and red light gets green. Don't overdo the tint. When you're finished, set Armor1 one and Shade 1 both to 100 percent transparency. Click off all other layers so that just Armor 1 and Shade 1 are visible, and use "merge visible" from the layer section of the toolbar. Name the layer "undergear" or "subgear" or what have you. If you like, use "brightness/contrast" to make the shading more or less stark. Tip: when erasing anything on your shade layers, make sure that the eraser option is set to "airbrush". Another tip, set all of your armor layers to "preserve transparency" just in case you accidentally shade on that level instead of your shading levels. That way it's a lot easier to fix. A third tip - instead of using the airbrush, try using the pencil tool, but check the "opacity" box so that your stylus pen will write more darkly when you press harder. That's a bit difficult to control, but the effect looks cool, and a bit more "metal-ish". |
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DETAILS TO WATCH OUT FOR:.
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You can either add a highlight layer like we did for the shading, or it you're comfortable enough, just do it right on the armor. (Remember the "undo" capability to undo the last thing you did. "CTRL" and "Z" is the keyboard shortcut.) Make some sort of streaky highlights on the right side of the armor pieces, making sure that you don't put a highlight where there's supposed to be a shadow. Also don't put the highlight right on the edge...do it a little farther in. Now, set the transparency of your subgear to 20 percent or so and we'll move on to Armor 2. |
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(You can either make layer Black not visible, or keep it there, whatever works best.) The color I use use for phase one of shading is about like so:
First I shade fairly lightly, with vague details, just like with the subgear. For the second wave I use a darker color and darken the shading, and add the details, such as the ridges around the bottom of the armor piecess, and any lines that might be on it. You might want to use a very slightly redder color for the shading on the second phase. For the third wave, clean up the shading like you did for the subgear layer, then check the "preserve transparency" box. Now get up a dark purple airbrush, and carefully tint the darkest parts of the shade purple. Be doubly careful now, because purple doesn't go well with orange, and you have to be careful that it looks right. Now put Armor 2 to 100 percent transparency, make sure only Armor 2 and Shade 2 are visible, and "merge visible." Name the layer Armor 2 (or whatever else catches your fancy.) Now we're ready to highlight. Note: As you get more and more comfortable with this, you can skip steps, like the separate layer for shading and highlighting, and the three phases of shading. it's really all up to how comfortable you are with shading and what you prefer. |
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Make some streaky highlights. The reason for the streakiness to to make the armor look a little more metal like, and hard. Softer highlights make the object seem softer. (Again you can do this either on the armor itself, or on a separate layer. But if you do it on the armor itself, make sure the transparency is preserved.) |
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When you're finished, set all your armor layers (EXCEPT your subgear layer. Leave that one separate.) to 100 percent, and it should look something like the picture on the right. Once you're sure it's right, go ahead and click Black, Face, and Background to not visible, so that only the armor layers are showing, and "merge visible". Label that layer "Armor". Use the brightness and contrast to adjust the armor as desired. For the breastplate and groin piece, use a black or almost black for the shading, and for the shoulder spikes, use the same kind of shading you did with the subgear. For the symbol medallion, use the magic wand tool to select only the yellow color when you shade it, so you don't get yellow streaks on the black part. And now, make a layer above all, called "Helmet 1". |
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Make the next layer, Helmet 2, your blue strip and the cheek-guard spikes, and the third layer the horns. Using the same technique as you did with the armor, go ahead and shade it. Make sure and put the seams, lines, and other details in, and you should end up with something like picture four. Now, set all layers except the three helmet ones as invisible, and "merge visible" so you have only one helmet layer. (Make sure all helmet layers are at 100 transparency!) Then make all layers visible, and at 100 percent. If you have not yet deleted your "Black" layer, do so now. Set the Tolerance for your magic wand tool to 255. Select the armor on your Armor layer. Go back up to the helmet layer and hit "delete". Do the same with the face layer--select the face, then go back up to the helmet layer--do NOT hit delete. Use your eraser to get rid of any last helmet traces covering Kento's neck or bottom chin. You know what parts of the skin should and should not be covered. Now your helmet should look like the last picture at the right. |
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The background is up to you. I like to use a simple color background for my picutres, when I haven't a specific setting in mind. Now rezize your picture (just as it is, with one layer for Kento and one for the background). I usually make my pictures 600 pixels on the longest side. Go up to your filter menu, and hit "sharpen" for the Kento layer. That sharpens the blurring that happens on a resize. You can use "fade sharpen" on the same menu if it's too much for your liking. Once it's resized and Kento is sharpened, flatten the whole thing and save it as a jpg (or however you save your pictres.) And you're done! This takes a few hours to do, but I think it's worth it; what I get ends up looking like the picture to the right. |
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